Monday, May 14, 2012

So its been awhile since my last post, I've had a move and an additional job so life is busy. We had our first game and characters have been generated. The map is created and the ETC has its own base. Soon I'll be putting together the paperwork needed to keep it all in order. The map has been seeded with ruins and soon mineral deposits as well. The rule book has been coming together nicely, and is up to 7000+ words. 

The survey rules have been pounded out since they demand the most attention right now as players have started surveying nearby hexes for ruins, minerals and other exploitable to start their companies. 

My next goal is to work on recovering older work on the rules and finish production values (As in what it requires to build it) for buildings and material goods. 

There is a story to AP, and here is the first little tid bit the players get at the beginning of the game: 

"The 6 months of darkness start the day you arrive at AP, off the ship the ETC transported you on from the narrow river flowing in towards the paradise within a frozen wasteland. It is dark as you scan the very modest beginnings of a trade port to a world not yet exploited by man. 

You leave the ship via a dock freshly built and find the nearest place to rest while you and your compatriots figure out the plan to strike it rich in this world yet unknown. 

As you walk down the main thoroughfare you are blinded by a light coming from the south. It is followed by three things: first a bright blue beam of light extending from the horizon to the very end of the sky, second a vibration that seems to come from everywhere and is intense like the close firing of cannons, and a sense of deja vu that seems to stretch not from any one particular point in your life, but the whole of your life experience--it fades as quickly as it came. 

No other explanation greets you as to what it was, or why it happened." 


I think a little mystery is a great way to start off a game!