Monday, April 16, 2012

John Chapman created this video for the game, check it out its great!
http://www.youtube.com/watch?v=4CXDYm5X_dA&feature=youtu.be

You're extra excited today as you drive up to the event parking-- its your fifth event! Now all those bank notes you've been stock piling over the last four events are about to be used to a good purpose. Counting the fifty bank notes your first character starts with in AP, you have 90 bank notes. The experience you have collected including today will rank up your new character. After watching what the roles do on the field and off; the Man-at-arms, Agent, Tinkerer, and Field Surgeon, you think that the Tinkerer is the best suited for you. 

The game has a tech tree with levels 0 to 4, and the highest level tech you've seen on the field is 2, which means there is still plenty more to understand about the technologies left by the ancient race responsible for the ruins strewn about the archipelago. Although the role would still be useful in the final stages of technology since their also responsible for the engineering of AP. 

You figure that while a lot of the land has been taken up by the companies before you, you can still make it big by exploring the ruins still untapped with powerful technologies. The ETC is known for trading large amounts of bank notes for fresh technologies to eager explorers of AP. 

In this ilk, you have convinced a few of your friends to join the game and a few other players you have networked with to help you in your venture: discovering and selling of new technology. 

You walk up to the check-in and the OG asks which role will you adopt for your first character, you state confidently your choice and explain your monthly action, in conjunction with your fellows you set off into the heart of the least explored parts of the archipelago. The equipment you buy includes a horse to each prospector to get them further faster and a lot of ammunition and other weapons up to date with the tech level to battle whatever bandit groups you might encounter. 

The Free Battle Day is going by quickly, as you're excited by what you might find by your survey action reaching into the heart of AP (and with the aid of a half dozen players, some of them agents you're sure you'll find anything that there is to find on the hex you selected to survey). You hope to find ruins, but minerals or loaded bandits wouldn't hurt either. 

Now that you have a vested interest in the outcome of the monthly actions, you find yourself anxious for the next event to come by. You wonder if others have already exploited what was to be had on the hex. You wonder if others would steal what you earned from your exploration. You are glad that unless players have an ear to the group and keep tabs on you, you can go right under their radar and do what you please. As a small and newly formed company without assets, you are certain the larger and more powerful companies will leave you be while they plan and plot against each other. 

The event is useful for the organization of your company on the field. You have a small group, but with training they can play off of each others strengths. With a well rounded group of player characters you can take on larger groups and still come out the victor. But still you hope that on the hex you find some abandoned ruins and not a bandit camp of overwhelming proportions, for while death is not a threat to your character, restarting at an ETC outpost and away from your group would hinder the progress you make in a world filled with stiff competition from other player companies. 

Your mind is filled with excitement about your new company the whole day and battle after battle, you can't be pulled from the subject in your mind. The sun sets and you can't wait to see what the results are of your survey in the next Story Battle Day.  

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